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1. Missions

Getting Started​

First, perform the first 4 steps of setup on page 10 of the rulebook, then return here for the remainder of setup.

The morning light filters through a thin veil of clouds as you make your way through the Valley. The air is mild, and a gentle breeze carries the scent of earth and growing things. You’ve been traveling for hours, and now, finally, you spot the familiar silhouette of Spire rising above the trees ahead.

On any other day, Spire would feel like a place of peace and productivity. Today, however, there is an undercurrent of something else, a tension that runs beneath the surface like a hidden current.

The Rangers who have gathered here move with quiet purpose. You see them stationed at various points throughout the town, speaking with locals, consulting with one another, their expressions thoughtful and concentrated. Elder Thrush leads you toward a quieter area near the market, away from the bustle of ordinary townsfolk.

“We sent word for you to come,” she says, her voice low but clear. “We need fresh eyes and hands on this matter. Over the past few days, we’ve discovered that supplies have gone missing from several of our caches scattered throughout the Valley. Not just food or basic provisions, these are carefully maintained stores meant to sustain us during patrols and emergencies. The thefts are deliberate, and we need to understand why.”

She pauses, letting her words settle. “The Rangers here in Spire have been working to piece together what’s happened. Speak with any of them you encounter, each has been investigating from a different angle and can offer you insights into what we’ve discovered so far. Listen to what they have to say, and then determine how best you can help us.”

Put the SPIRE location card and the A PERFECT DAY weather card into play in the surroundings.

Elder Thrush gives you a knowing nod. “The Valley depends on us, and these supplies are essential to our work. I trust you’ll find out what’s behind these disappearances.” With that, she turns back toward the other Rangers, leaving you to begin your investigation.

Create the path deck by shuffling together the Woods set (see page 15 of the rulebook). Place it above the surroundings.

Then, complete setup by performing the setup steps on the back of the location card and placing tokens on all cards that need them.

Gain the FIND A RANGER mission. (Put its card into play in the surroundings.)

Add the following cards to the Spire deck for the remainder of the adventure. Move them back to their respective deck only when you complete it:

  • Kordo, Ranger Veteran;
  • Spirit Speaker Nal;
  • Hy Pimpot, Chef;
  • Calypsa, Ranger Mentor;
  • Ben Amon, Swift Pilot;
  • Lunn, Outpost Tender.

Find the other Rangers and offer them your help.